Unity
This sample project demonstrates how to build a multiplayer game with Unity that integrates with GameFlow.
What You'll Learn
- Build dedicated game servers with Unity's networking
- Integrate with GameFlow matchmaking
- Deploy and configure servers
- Multiplayer architecture best practices
Server Implementation
The server is built directly with the Unity engine. Unity's networking stack and component system provide a solid foundation for building dedicated servers that run headless on GameFlow's infrastructure.
The server runs in headless mode without graphics rendering, and is compatible with Unity Netcode. You can build Linux servers to deploy on GameFlow.
Getting Started
More details coming soon as we finalize the sample project code.