Unreal Engine
This sample project demonstrates how to build a multiplayer game with Unreal Engine that integrates with GameFlow.
What You'll Learn
- Build dedicated game servers with Unreal's networking
- Integrate with GameFlow matchmaking
- Deploy and configure servers
- Multiplayer architecture best practices
Server Implementation
The server is built directly with Unreal Engine. Unreal's robust replication system and dedicated server architecture make it powerful for building scalable multiplayer games on GameFlow's infrastructure.
Unreal has native support for headless dedicated server builds and supports both Blueprint and C++ for game logic. The built-in actor replication system handles networking, and you can export optimized Linux servers for GameFlow.
Getting Started
More details coming soon as we finalize the sample project code.